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Creation of Planes

▶️ You can watch a video at the bottom of page: click here

In all the command of planes creation, the selected points can be:

  • points entities,

  • elements extremities (2D or 3D),

  • intersections,

  • random points,

  • points by their coordinates.

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To create planes, navigate to the "Workplanes" menu and choose "Creation of Planes." This provides access to four methods for generating planes:

  1. Standard Plane: Use the rotatable blue cube to select a face and create a plane.

  2. Planes from Solid Face: Click on a solid face to generate a plane aligned with it.

  3. Planes from Curve: Select a curve to create a plane tangent to it.

  4. Planes from Points: Define planes using one, two, or three points.

When you access the "Creation of Planes" function, the dialog box shown below will appear. This dialog will guide you through the plane creation process when creating a plane by picking points.

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When you create a plane by selecting a solid face, the plane editing dialog opens automatically.

When the Creation of Planes dialog expands to allow further editing, you can perform actions such as orienting the axis direction, naming the plane, offsetting the plane, or adding an angle for adjustment.

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1. Standard Plane

To create a standard plane, align the axis system using the blue cube located at the bottom. Simply select a face of the cube to instantly generate a standard plane corresponding to that face.

No editing dialog will appear when creating standard planes, as they are instantly validated upon clicking a face of the blue cube.

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Blue cube

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2. Plane from Solid face

When creating a plane from a solid face, simply select the desired face in your model, and a plane aligned with that face will be automatically generated.

You can also right-click on a face and choose the "Plane on Face" function.

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3. Plane by picking a curve

Often referred to as Frenet plane, utilizes a curve entity within the model. Selecting a point on the curve results in the creation of a Frenet plane. The normal vector of this plane is tangent to the curve at the selected point.

4. Plane by picking point(s)

1-Point Plane

To create a 1-point plane, specify a single point in 3D space to define the plane's origin. Once set, you can adjust the plane's orientation through translation or rotation around the origin for precise alignment.

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  • 2-Points Plane

To create a 2-points plane, start by selecting the first point as the plane's origin. Next, define a second point to establish the direction of the plane's x-axis relative to the origin. Once validated, you can further refine the plane's position or orientation through optional translation or rotation.

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  • 3-Points Plane

To create a 3-points plane, specify three points: the first point defines the origin, the second point determines the x-axis direction, and the third point sets the y-axis direction. This establishes the plane's orientation and normal vector. After validation, you can further refine the plane's position or orientation through optional translation or rotation.

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This command to create customized workplane according to the position of the current view.

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Orient the axis direction by selecting a face, segment, or two points.

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Assign a name to the plane being created.

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Offset the plane by either picking a point using the pipette tool or entering specific X, Y, and Z offset values.

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Add an angle to adjust the plane's orientation

▶️ You can watch a video about Creation of planes below:

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