Definition
|
This page allows you to configure:
GO2cam uses the Open GL application to render the screen. Want to know more about OpenGL? Click here! |
|
Light source
|
By these values, we define how the light will be applied in the screen. The light source is composed of 3 values, described below. The last image is one final model of rendering. |
|||
|
Ambient: general lighting of a scene. |
Diffuse: directional impact of the light. |
Specular: simulates the bright spot of a light that appears on shiny objects. |
One final model of rendering combining the 3 options (Phong model) |
|
|
|
|
Advanced Graphic Options
-
Tick the box next to Activate the advanced graphics to improve the workpiece display and access the next option:
-
Activate the realistic effects: displays closer shadows (resource intensive).
-
-
You can also Activate antialiasing to smooth 3D element edges on screen.