3D Display
Definition
This page allows you to configure:
In GO2cam, we use Open GL application to calcule the rendering of the screen. Want to know more about OpenGL? Click here! | ![]() |
Light source
By these values, we define how the light will be applied in the screen. The light source is composed of 3 values, described below. The last image is one final model of rendering. | |||
Ambient: general lighting of a scene. | Diffuse: directional impact of the light. | Specular: simulates the bright spot of a light that appears on shiny objects. | One final model of rendering combining the 3 options (Phong model) |
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Advanced Graphic Options
Ticking in the box next to Activate the advanced graphics, will give you a better display of the workpiece. It also gives access to next option:
Activate the realistic effects: enables to display the closest shadows (high consumer of resources).
You can also Activate antialiasing : these are techniques to display on screen smoother edges of 3D elements.